The above can be combined in several ways, I will list some of the more common ways:
- Small bomb/pressure/spike: Manifest Shade -> Devouring Darkness and Nefarious Favor (you can F2-F5 during casting other skills, such as Devouring Darkness) + Sand Cascade (F3, extra damage and barrier).
- Big bomb/pressure/spike: Well of Corruption and Well of Suffering, replace Manifest Sand Shade and go for a full bomb with the other shades (Nefarious Favor, Sand Cascade and Desert Shroud) and try to keep Garish Pillar for last, in case of people getting ressed, this way you can fear and torment the reviver.
- If you are melee engaging and the situation allows in place Ghastly Breach. In case you have Sand Swell instead of Well of Suffering you can portal inside/behind them and cast it as they backpedal/push and then port back.
- Use Devouring Darkness in combination with any of these bombs, try to prioritize this skill since it corrupts the most boons, using it on the enemy melee train is the most effective.
- Use Unholy Feast in combination with any of these bombs as soon as you switch weapons and utilise Ghastly Claws on a pressured target or off group (example: a downstate or an elementarist on the side).
- Try to combine corrupts as much as possible, more corrupts at the same time makes them weaker but it can also prevent them from pushing you, making the fight become stall and pirateship-ish.
WEAPON SKILLS TIPS:
- Use #1 on anyone in range, gives annoying conditions to be cleansed.
- Use #2 as AoE damage, so in combination with any of the shade spikes, it does considerable amount of damage and cripples the people trying to exit your bomb.
- Use #3 whenever in range and whenever you can combine it with your corrupt spikes on their melee train. Click for referance
- Save #4 for cleanse, keep in mind it can get reflected, blocked and dodged though (and generally has bad line of sight).
- Use #5 in combination with Devouring Darkness, you will have to precast it where the enemy is about to go because of the cast time and animation to land on the ground.
- Use #1 on anyone in range, giving them vulnerability for extra damage.
- Use #2 on low targets in range, especially with Lesser Spinal Shivers proccing you can 100-0 other low-armor classes in 1.5 sec
- Use #3 when in range in combination with small or big bomb.
- Use #4 as additional damage when spiking in 600 range, good to make downstates get extra damage and die faster.
- Use #5 when focussing a single target, if used while on a bomb and the target doesn't have breakstun it is gonna go downstate for sure.
- Use #4 as general damage (can be blocked, dodged and reflected and has line of sight).
- Use #5 on a target to deal a good damage to it and remove his boons.
UTILITY SKILLS TIPS:
- Use Sand Flare in hard engages to give your party barrier and corrupt 1 boon as additional annoyance for the enemy (not always reccomanded but good party support). Click for referance.
- Use your Wells when the commander asks for a Well Bomb or a Big spike or something similar, don't use them for small pressure.
- Use Trail of Anguish when CC'd and in a dangerous situation im which care, if you didn't use it, you would go downstate and/or die. Click for referance.
- Use Ghastly Breach behind them if they're backpedaling or on your group if they are pushing you. You can combine it with Sand Swell as stated above.
- Barrier removes conditions from yourself and party members, if you see someone low and with conditions you can use Sand Flare on the person and f3 to cleanse conditions. Click for referance.
- If you are in melee range and ran out of F1 charges it's not too bad to use the shade skills without a F1 casted, less effective but still good.